Post by Angel on Feb 11, 2005 23:00:21 GMT -5
A pale violet tower sits squatly in a manicured rose garden, looking beautiful yet somewhat ungainly in it's surroundings. The tower is composed of intricately laid stones, every few feet in all directions they form a perfect rosebud, a detail that is hard to notice unless you look close enough. The garden is perfectly comprised of geometrically shaped rose beds that make no sense, nor seem to be logical or possible.
It would almost seem that they exist in dimensions and angles that do not coinceed with perception at all. Hard to say, but some will argue that they've seen upside down and inside out rose beds, and the more educated would prefer to theorise that they exist in a Sea of Dirac. The path through them seems long, but is only a few short steps until you reach the door, that is, if you will call this a mere door.
This gargantuan bronze gate touches the top of the tower, and appears to be alive with delicate carvings of a forest. Glowing gemstones set as eyes in the carvings watch over the premises. Carefully hidden in the carvings all over the tower are wards and protective spells, known only to their creator. None are lethal, they only transport the intruder to places that might be lethal.
Inside the door, which turns out to be only a small portion of the bronze gateway, adequately sized for the being entering, is a foyer. Lined with hooks, and a number for each hook, they are designed to take pouches, cloaks and any other possesions that the bearer may place upon them, to a safe location for storage while their owners peruse the inside of the tower. A simple wooden door, scented like apples, opens into a shop, with many magical items, scrolls and potions lining the walls.
There is a clerk sitting very still behind a desk, perhaps too still. Upon further examination, the "clerk" is a wooden marrionette, magically animated to help it's clients. Through the next door is a huge room, lined with puppets and marionettes of all sizes, easily thousands upon thousands, all waiting on an owner to purchase and request animation. Some are obviously for fun, some for business, and some would seem best suited for fighting seeing as they are equipped with large weapons and made of hard woods.
There is a runic inscription on all the puppets, written in the dwarf runes, but in the elvish language. It reads: "Look into my eyes and see your soul." The sign above the doorway assures the purchaser that these puppets are loyal and serve only the purchaser, as long as he or she may live. Returning to the outer room, it's now apparent that all the magic in the shop is designed for pranks and jokes. Not an ounce of serious or harmful magic is contained in the building.
It would almost seem that they exist in dimensions and angles that do not coinceed with perception at all. Hard to say, but some will argue that they've seen upside down and inside out rose beds, and the more educated would prefer to theorise that they exist in a Sea of Dirac. The path through them seems long, but is only a few short steps until you reach the door, that is, if you will call this a mere door.
This gargantuan bronze gate touches the top of the tower, and appears to be alive with delicate carvings of a forest. Glowing gemstones set as eyes in the carvings watch over the premises. Carefully hidden in the carvings all over the tower are wards and protective spells, known only to their creator. None are lethal, they only transport the intruder to places that might be lethal.
Inside the door, which turns out to be only a small portion of the bronze gateway, adequately sized for the being entering, is a foyer. Lined with hooks, and a number for each hook, they are designed to take pouches, cloaks and any other possesions that the bearer may place upon them, to a safe location for storage while their owners peruse the inside of the tower. A simple wooden door, scented like apples, opens into a shop, with many magical items, scrolls and potions lining the walls.
There is a clerk sitting very still behind a desk, perhaps too still. Upon further examination, the "clerk" is a wooden marrionette, magically animated to help it's clients. Through the next door is a huge room, lined with puppets and marionettes of all sizes, easily thousands upon thousands, all waiting on an owner to purchase and request animation. Some are obviously for fun, some for business, and some would seem best suited for fighting seeing as they are equipped with large weapons and made of hard woods.
There is a runic inscription on all the puppets, written in the dwarf runes, but in the elvish language. It reads: "Look into my eyes and see your soul." The sign above the doorway assures the purchaser that these puppets are loyal and serve only the purchaser, as long as he or she may live. Returning to the outer room, it's now apparent that all the magic in the shop is designed for pranks and jokes. Not an ounce of serious or harmful magic is contained in the building.