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Post by Barath'Daubre on Jun 9, 2004 15:40:44 GMT -5
Jing asked for them, so Jing gets them.
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Post by Barath'Daubre on Jun 9, 2004 15:41:52 GMT -5
The Astral Plane
It is the space between everything. It is the road that goes everywhere. It is where you are when you aren’t anywhere else.
The Astral Plane is the space between the planes. When a character moves though an interplanar portal or projects her spirit to a different plane of existence, then she travels through the Astral Plane. Even spells that allow instantaneous movement across a plane, such as dimension door, briefly touch the Astral Plane.
The Astral Plane is a great, endless sphere of clear silvery sky, both above and below. Large tube shaped clouds slowly coil into the distance, some appearing like thunderheads and others looking like immoblile tornadoes of grey wind. Erratic whirlpools of color fliker in midair like spinning coins. There are occasional bits of solid matter here, but most of the Astral Plane is an endless, open domain.
Both planar travelers and refugees from other planes call the Astral Plane home. The most prominent denizens of the Astral Plane are the githyanki, an outcast race that preys on travelers thoughout the plane. The Astral colects the flotsam and jetsam of great events that have shaken the foundations of the cosmology itself. The shattered, fused bodies of dead deities, forgotten by their worshipers and banished from the divine planes, can be found here. Some say they are not truly dead, only sleeping.
Astral Traits: No Gravity Timeless Infinite Size Alterable Morphic No Elemental or Energy Mildly Neutral-Aligned Enhanced Magic
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Post by Barath'Daubre on Jun 9, 2004 15:55:22 GMT -5
Ethereal Plane
It is a plane out of phase. It is a place of ghosts and monsters. It is right next to you, and you don’t even see it.
The Ethereal Plane is a misty, fog bount dimension that is coexistent with the Material Plane and ofter other planes as well. Travelers within the Ethereal Plane describe the plane as a collection of swirling mists and colorful fogs. The Material Plane itself is visible form the Ethereal Plane, but it appears muted and indistinct, its colors blurring into each other and its edges turning fuzzy. Ethereal denizens watch the Material Plane as though viewing it through distorted and frosted glass.
While it is possible to see into the Material Plane from the Ethereal Plane, the Ethereal Plane is usually invisible to those on the Material Plane. Normally, creatures on the Ethereal Plane cannot attack creatures on the Material Plane, and visa versa. A traveler on the Ethereal Plane is invisible, incorporeal, and utterly silent to someone on the Material Plane. This makes the Ethereal Plane very useful for reconnaissance, spying on opponents, and other occasions when it's handy to move around without being detected.
The Ethereal plane is mostly empty of structures and impediments. However, the plane has its own inhabitants. Some of these are other ethereal travelers, but the ghosts found here pose a particular peril to those who walk the fog.
Ethereal Traits: No Gravity Normal Time Infinite or Finite Size Alterable Morphic No Elemental or Energy Traits Mildly Neutral aligned Normal magic
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Post by Barath'Daubre on Jun 10, 2004 15:19:29 GMT -5
The Plane of Shadow
It is the toxic plane of darkness and power. It is the hidden place that hates the light. It is the frontier of worlds unknown.
The Plane of Shadow is a darkly lighted dimension that is both coterminous to and coexistent with the Material Plane. It overlaps the Material Plane much as the Ethereal Plane does, so a planar traveler can use the Plane of Shadow to cover great distances quickly. The Plane of Shadow is also coterminous to other planes. With the right spell, you can use the Plane of Shadow to visit other realities.
The Plane of Shadow is a world of black and white; color itself has been bleached from the environment. It is otherwise appears similar (but not exactly identical) to the Material Plane.
The sky above, for example, is always a black vault with neither sun nor stars. Landmarks from the Material Plane are recognizable on the Plane of Shadow, but they are twisted, warped things—diminished reflections of what can be found on the Material Plane. Despite the lack of light sources, various plants, animals, and humanoids call the Plane of Shadow home. The Plane of Shadow is highly morphic, and parts continually flow onto other planes. As a result, precise maps are next to useless, despite the presence of landmarks. If a traveler visits a mountain range during one use of a shadow walk spell, the mountain range may still be there the next time, but the individual mountains may have moved about. Precision is a lost cause in the Plane of Shadow.
The terrain of the Plane of Shadow is usually similar to the area where the traveler enters from the Material Plane. If a wizard travels onto the Plane of Shadow from a forest, she first sees an equivalent shadow forest. If she starts underwater, she appears within a shadowy sea that behaves like a Material Plane ocean, so her water breathing spell still works. However, as she moves away from her entry point, the terrain of the Plane of Shadow changes dramatically, although it usually bears some resemblance to the corresponding terrain on the Material Plane.
Spells often draw forth parts of the Plane of Shadow, in particular for illusions that have the shadow descriptor. The Plane of Shadow is a monochromatic world, but shadow material pulled from it can be of any color. The spellcaster usually colors, shapes, and shades the shadowstuff to make it more convincing. A shadow evocation that produces a fireball, for example, appears like any other fireball to those fooled by the illusion.
Shadow Traits: Normal Gravity Normal Time Infinite Size Magically Morphic No Elemental or Energy Traits Ehanced Magic (Shadow) Impeded Magic (Light or Fire)
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Post by Barath'Daubre on Jun 10, 2004 15:22:28 GMT -5
Elemental Plane of Air
It is as open as the eternal sky. It as solid as a child's breath. It is falling forever.
The Elemental Plane of Air is an empty plane, consisting of sky above and sky below. Clouds billow up in bank after bank, swelling into grand thunderheads and dissipating into wisps like cotton candy. The wind pulls and tugs around the traveler, and rainbows glimmer in the distance.
The Elemental plane of Air is the most comfortable and survivable of the Inner Planes, and it is the home of all manner of airborne creatures. Indeed, flying creatures find themselves at a great advantage on this plane. While travelers without flight can survive easily here, they are at a disadvantage.
Natural vortices connect the Elemental Plane of Air and the Material Plane, usually on high mountaintops or in the middle of severe weather conditions (such as the eye of a hurricane).
Elemental Plane of Air traits Subjective Directional Gravity Normal Time Infinite Size Alterable Morphic Air-Dominant Enchanced Magic (Air) Impeded Magic (Earth)
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Post by Barath'Daubre on Jun 10, 2004 15:29:39 GMT -5
Elemental Plane of Earth
It is a place of hidden riches. It is a wall against all foes. It is a grave for the greedy.
The Elemental Plane of Earth is a solid place made of rock, soil, and stone. The unwary and unprepared traveler may find himself entombed within this vast solidity of material and have his life crushed into nothingness, his powdered remains a warning to any foolish enough to follow.
Despite its solid, unyielding nature, the Elemental Plane of Earth is varied in its consistency, ranging from relatively soft soil to veins of heavier and more valuable metal. Striations of granite, volcanic rock, and marble interweave with brittle crystal and soft, crumbling chalks and sandstones. Thin veins of gemstones, rough and huge, can be found within the plane, and these unpolished jewels often lead the greedy to this plane in the hopes of picking them up with minimal effort. Such prospectors often meet their match in the natives of the Elemental Plane of Earth, who feel extremely attached (sometimes literally) to parts of their home.
The Elemental Plane of Earth is a place hostile to life from the Material Plane, but unlike the Elemental Plane of Fire, it is not actively hostile. Rather, it is uncaring, unconcerned about the motes of life that move through it and around it. It is solid stone, as patient as the earth itself. And it has all the time in the universe.
Elemental Plane of Earth Traits: Heavy Gravity Normal Time Infininte Sie Alterable Morphic Earth domininant Enhanced magic (Earth) Impeded Magic (Air)
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Post by Barath'Daubre on Jun 10, 2004 15:34:34 GMT -5
Elemental Plane of Fire
It is a plane continually ablaze. It smells of burning flesh and ashen dreams. It is flame incarnate.
Everything is alight on the Elemental Plane of Fire. The ground is nothing more than great, evershifting plates of compressed flame. The air ripples with the heat of continual firestorms, and the most common liquid is magma, not water. The oceans are made of liquid flame, and the mountains ooze with molten lava. It is a crematorium for the unprepared traveler and an uncomfortable spot even for the dedicated adventurer.
Fire survives here without need for fuel or air to bum, but flammables brought onto the plane are consumed readily. The elemental fires seem to feed on each other to produce a continually burning landscape.
Elemential Plane of Fire Traits Normal Gravity Normal time Infinite Size Alterable Morphic Fire Dominant Enhanced Magic (fire) Impeded Magic (water)
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Post by Barath'Daubre on Jun 10, 2004 15:39:44 GMT -5
The Elemental Plane of Water
It is an ocean without a surface. It is domain of current and wave. It is a bottomless depth.
The Elemental Plane of Water is a sea without a floor or a surface, an entirely fluid environment lit by a diffuse glow. It is one of the more hospitable of the Inner Planes once a traveler gets past the problem of breathing the local medium.
The eternal oceans of this plane vary between ice cold and boiling hot, between saline and fresh. They are perpetually in motion, wracked by currents and tides. The plane's permanent settlements form around bits of flotsam and jetsam suspended within this endless liquid. Even these settlements drift on the tides of the Elemental Plane of Water
Elemental Plane of Water Traits Subjective Directional Gravity Normal Time Infinite Size Alterable Morphic Water-Dominant Enhanced Magic (Water) Impeded Magic (Fire)
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Post by Barath'Daubre on Jun 10, 2004 15:43:11 GMT -5
The Positive Energy Plane
It is power incarnate. It is radiance beyond compare. It is life realized to the fullest.
The Positive Energy Plane is best compared to the heart of a star. It is a continual furnace of creation, a domain of brilliance beyond the ability of monal eyes to comprehend. Its very being wavers and ripples as new matter and energy is born and swells to full power like a bursting fruit. It is a vibrant plane, so alive with itself that travelers themselves are empowered by visiting it.
The Positive Energy Plane has no surface and is akin to the Elemental Plane of Air with its wide, open nature. However, every bit of this plane glows brightly with innate power. This power is dangerous to mortal forms, which are not made to handle it.
Despite the beneficial effects of the plane, it is one of the most hostile of the Inner Planes. An unprotected character on this plane swells with power as positive energy is forcefed into her. Then, her mortal frame unable to contain that power, she immolates as a small planet caught at the edge of a supernova. Visits to the Positive Energy plane are brief, and even then travelers must be heavily protected
Positive Energy Plane Traits Subjective Directional Gravity Normal Time Infinite Size Alterable Morphic Major Positive Dominant Enhanced Magic (Positive Energy) Impeded Magic (Negative Energy)
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Post by Barath'Daubre on Jun 10, 2004 15:48:57 GMT -5
The Negative Energy Plane
It the blackest night. It is the heart of darkness. It is the hunger that devours souls.
The Negative Energy Plane is a barren, empty place, a void without end, and a place of empty, endless night. Worse, it is a needy, greedy plane, sucking the life out of anything that is vulnerable. Heat, fire, and life itself are all drawn into the maw of this plane, which hungers for more.
To the observer, there's little to see on the Negative Energy Plane. It is a dark, empty place, an eternal pit where a traveler can fall until the plane itself steals away all light and life.
The Negative Energy Plane is the most hostile of the Inner Planes, and the most uncaring and intolerant of life. Only creatures invulnerable to its life-draining energies may survive there, and even they have problems as the negative energy tugs at them imploringly.
Negative Energy Plane Traits Subjective Directional Gravity Normal Time Infinite Size Alterable Morphic Major Negative Dominant Enhanced Magic (negative energy) Impeded Magic (positive energy)
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Post by Barath'Daubre on Jun 11, 2004 16:26:05 GMT -5
Heroic Domains of Ysgard
It is a place of heroes and glories. It is where wars rage and valor is proved. It is the battleground of eternity.
Ysgard is a plane on an epic scale, with soaring mountains, deep fjords, and dark caverns that hide the secret forges of the dwarves. A biting wind always blows at a hero's back. From the freezing water channels to the sacred groves of Alfheim's elves, Ysgard's terrain is grand and terrible. It is a place of sharp seasons: Winter is a rime of darkness and killing cold, and a summer day is scorching and clear.
Most spectacular of all, the landscape floats atop immense rivers of earth flowing forever through an endless skyscape. The broadest earthen rivers are the size of continents, while smaller sections, called earthbergs, are island-sized. Fire rages under each river, but only a reddish glow penetrates to the continent's top. Of more concern is the occasional collision between rivers, which produces terrible quakes and sometimes spawns new mountain ranges.
Ysgard is the home of slain heroes who wage eternal battle on fields of glory. When these petitioners fall, they rise again the next morning to continue eternal warfare.
Two deities make their homes on Ysgard: Kord, scion of Strength; and Olidammara, patron of thieves.
The plane boasts two layers, Muspelheim and Nidavellir, beneath the main expanse of Ysgard.
Ysgard Traits Normal Gravity Normal Time Infinite Size Divinely Morphic No Elemental Traits Minor Positive-Dominant Mildly Chaos-Aligned Normal Magic
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Post by Barath'Daubre on Jun 11, 2004 16:30:16 GMT -5
Ever-changing Chaos of Limbo
It is where everything, and nothing, is possible. It is where raw chaos seethes. It is where the elements come to die.
Limbo is a plane of pure chaos. Untended sections appear as a roiling soup of the four basic elements and all their combinations. Balls of fire, pockets of air, chunks of earth, and waves of water battle for ascendance until they in turn are overcome by yet another chaotic surge. However, landscapes similar to ones found on the Material Plane drift through the miasma: bits of forest, meadow, ruined castles, and small islands.
Limbo is inhabited by living natives. Most prominent of these are the githzerai and the slaadi. In Limbo, most petitioners take the form of unthinking, ghostly spheres of swirling chaos.
Limbo has no layers. Or if it does, the layers continually merge and part, each is as chaotic as the next, and even the wisest sages would be hard-pressed to distinguish one from another.
Limbo Traits Subjective Directional Gravity Normal Time Infinite Size Highly Morphic Sporadic Element-Dominant No Energy-Dominant Traits Strongly Chaos-Aligned Wild Magic
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Post by Barath'Daubre on Jun 11, 2004 16:33:47 GMT -5
Windswept Depths of Pandemonium
It is a place of howling, screaming winds. It is an underground realm of stygian darkness. It is where sanity is besieged by unending madness.
Pandemonium is a great mass of matter pierced by innumerable tunnels carved by the howling winds of the plane. It is windy, noisy, and dark, having no natural source of light. The wind quickly extinguishes normal fires, and lights that last longer draw attention of wights driven insane by the constant howling wind.
Every word, scream, or shout is caught by the wind and flung through all the layers of the plane. Conversation is accomplished by shouting, and even then words are spirited away by the wind beyond 10 feet.
The stale wind of Pandemonium is cold, and it steals the heat from travelers unprotected from its endless gale that buffets each inhabitant, blowing sand and dirt into eyes, snuffing torches, and carrying away loose items. In some places, the wind can howl so fiercely that it lifts creatures off their feet and carries them for miles before dashing their forms to lifeless pulp against some dark, unseen cliff face.
In a few relatively sheltered places, the wind dies down to just a breeze carrying haunting echoes from distant pans of the plane, though they are so distorted that they sound like cries of torment.
Erythnul, the Lord of Slaughter, makes his terrible domain on Pandemonium.
Pandemonium has four layers: Pandesmos, Cocytus, Phlegethon, and Agathion.
Pandemonium Traits Objective Directional Gravity Normal Time Infinite Size Divinely Morphic No Elemental or Energy Traits Mildly Chaos-Aligned Normal Magic
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Post by Barath'Daubre on Jun 11, 2004 16:34:41 GMT -5
Infinite Layers of the Abyss (Realizes we allready have this, although it's passworded...decides to save my wrists for the other planes. )
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Post by Barath'Daubre on Jun 11, 2004 16:37:02 GMT -5
Tarterian Depths of Carceri
It is a plane of exile. It is the prison plane of the multiverse. It is where the overthrown plot their return.
Carceri seems the least overtly dangerous of the lower planes, but that first impression quickly disappears. Acid seas and sulfurous atmospheres may be rare on this plane, and there are no areas of biting cold or infernos of raging heat. The danger of Carceri is a subtler thing.
The plane is a place of darkness and despair, of passions and poisons, and of kingdom-shattering betrayals. On Carceri, hatreds run like a deep, slowmoving river. And there's no telling what the flood of treachery is going to consume next. It is said that a prisoner on Carceri may only escape when she has become stronger than whatever imprisoned her there. That's a difficult task on a plane whose very nature breeds despair, betrayal, and self-hatred.
Unlike most inhabitants of Carceri, the deity Nerull makes his home on Carceri willfully, not because of exile.
Carceri consists of six layers. Each layer has a series of orbs like tiny planets, in a row. A gulf of air separates each orb from the next. On a particular layer, little distinguishes one orb from the next, and it's possible that the number of orblike planets on each layer is infinite.
Carceri Traits Normal Gravity Normal Time Infinite Size Divinely Morphic No Elemental or Energy Traits Mildly Evil-Aligned Normal Magic
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